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Godot App Building: Lesson 4—Reading and Writing Files, Animation Using a Timer, Debugging - The Rabbit Hole
SceneTree.CreateTimer() does not free the timer after its time elapses · Issue #71081 · godotengine/godot · GitHub
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So I used this Scenetree timer in my code and it works perfectly. I just don't understand what and why the yield(). Could anyone explain? : r/godot
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Having Issues With Consistent 3D Object Movement After Removing Child From Tree Across Clients - Godot Engine - Q&A
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